Fair enough.īut can we also assume that there will be significant enhancements in other elements of LW? Being 100% selfish, I'm not interested in character animation or game dev, although I know lots of people are, so you need to cater for that. That said, with another 6-9 months to go before expected release date, NT has got plenty of time to really cram in enhancements, so LW8 should be a monster app.Īnd on that point Chuck, around the feature set, you've mentioned broad categories (character animation, game development, workflow and UI. This should allay many of the concerns amongst the community about the stagnation of LW development and the NT / Lux situation - and hopefully when the software development approach that's been used for VT is applied to LW we will see more frequent point releases of LW after 8 is released. Those who have been considering purchase of a new or upgrade seat of LightWave may do so knowing that an investment now will also secure them the next generation of this industry-standard 3D toolset.įor details, to locate a reseller, or to purchase, see: NewTek is also pleased to announce that those who purchase LightWave 3D, full copy or upgrade, from April 1, 2003, until LightWave 3D ships will receive the LightWave 3D update free, by download. In addition, LightWave will include enhancements to character animation tools and game development tools, as well as improved integration with other production tools and with 3rd party add-ons. Development for this release of LightWave® will focus on workflow and user interface improvements. NewTek's LightWave 3D is expected to ship in the fourth quarter of this year. I really hope that you can still work with LightWave/Octane for a long time, or at least you can find a good replacement for LightWave and use Octane with some of the other amazing supported applications out there.NewTek is pleased to announce that we will be previewing LightWave 3D® at SIGGRAPH 2003, July 29-31, Booth#2848. It has been used in many different industries including TV, film, architecture, advertising, and video game development. Try that with Newtek & VizRT and we can talk about wasting moneyĪnyway, thanks all again. NewTek LightWave 3D is a 3D computer graphics application that is used to create 3D graphics and animations. That means that a critical issue can still be fixed, and a question can still get an answer from the plugin developer. In this case, thinking about your money, there is even a small but important difference, LightWave is fully abandonware, while I'm still here to at least partially support the current Octane for LightWave plugin build in my spare time. It is true that the plugin is not going to get the 2021 Octane core in the short term, but like happens with LightWave itself, you can still work with Octane in your projects, probably for a long time, and you can use your license with other applications, from Blender or Unreal to C4D or Houdini. LightWave as dead software also means that there are fewer users working with the plugin each day, so well, personally it is hard to find the right motivation to spend so much time trying to find workarounds for problems sometimes near impossible to fix, or to try to improve/refactor the incredibly convoluted code that the plugin has to work in so old architecture and with so many limitations.Īlso, I want to say that the people who paid a new subscription in advance are not fully wasting money. There is nobody on the other side working on it, nobody to add, fix or improve the multiple problems and limitations that LightWave has on the SDK and core sides to support such a complex renderer plugin like Octane is now. The lack of enough time on my side to work on this project is of course part of this decision, but probably the main factor to leave the project is related to the fact that the LightWave development is dead. They didn't force me to leave the plugin development at all, it was my personal choice. Leaving the Octane for LightWave plugin development has not been an easy decision, but please, don't blame Otoy or Jules for it. Also thanks to Otoy for giving me the opportunity to work on this project. I only can say a big thank you to all the LightWave users that have supported the plugin development with your purchases or subscriptions, and it has been great to see how many amazing projects have been done with Octane and LW in the past years. It has been my main tool as artist for at least 15 or 20 years, and also the platform for some of my first external renderer plugins like Arnold and Octane for LightWave, projects that probably have opened the doors of my current job as a full-time software developer. I've been a LightWave user since the Amiga days, working with it in several companies first and getting my own license as a freelance around the LightWave 7 days.
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